Dr. Langeskov, The Tiger and The Terribly Cursed Emerald.

If you haven't played it yet, you can download it from Steam for free! We’ve been getting a few questions on how we do…

Unity3D: Input Controllers and uGUI

Unity3D 4.6 has recently introduced the long awaited GUI system, and along with that, Input Controllers. Input Controllers are the backbone of controlling uGUI…

Unity: Oh MonoDevelop...

Over the past few weeks, I've noticed a surge in people wondering if MonoDevelop is the best that it gets as a Unity IDE. Having…

Short Unity Tip: UnityEvents! (For Unity 4.6+)

Unity has a brand new, edgy, and super cool feature partly implemented called UnityEvents. Decompiling the new Unity UI, we can see it being used…

Building the first NHW game

In late February of 2014, Manningham Neighbourhood Watch shared a goal of creating their first video game to myself. We explored the idea with an…

Flambe is awesome.

Flambe is a HTML5 and Flash game engine that's designed with a Entity Component System rather than the rather common inheritance pattern. For those with…

Better Email Obfuscation

You're probably wondering where all that spam is coming from in your inbox ever since you posted your SEO optimisation service email on the web…

Terminal Things

Who doesn't love a pretty terminal? The prettiest I've found is by compiling iTerm with black tabs and Solarised Dark. As for dotfiles, it's hard…

The 'Lazy' Web

This time it's different! I promise, we might have had a bad run with Dreamweaver.. and Frontpage.. and yes, originally we started with tables, often…

VIM: YADR and YouCompleteMe

YADR is a highly opinionated dotfile repo aimed to just work without having to jump through hoops. While it does just that by itself, often…

Getting started with Game Development in Haxe

Haxe is fantastically open source, but unfortunately spread out over the internet in patches of brilliance. In lieu of this, I've spent the past few…

Why you should be using Haxe

This is a terribly short explaination on why I'm adding Haxe to my language of choice rather than staying true to my C# background. Well…